![]() This particular zoo map is every single “prop” (environmental assets like buildings or light poles) in every orientation needed, hence “allprops”. In our case they are specific maps populated with every single type of a “thing” according to a particular category. In our case we refer to them internally as “zoo” levels (other games may refer to them asĭepending on genre). Various video games tend to have some form of level like this. WATCH THIS IN A SEPARATE WINDOW SIDE-BY-SIDE WITH THE TEXT Lastly, in terms of timeline, BKTEST01 was pushed in December 2021, BKTEST02 was March 2022 and BKTEST03 was June 2022. You might hear something new in the first section However, careful listeners keep an ear out – Please also note that some of the things mentioned in the previous news post, such as the in-level item acquisition or threat response escalation systems, are not yet implemented either. That means you’ll see jank like clunky animations and weapons not mounted properly, a distinct lack of things like new sound FX, while veterans of Brigador will recognize reused UI elements. ![]() Each section is timestamped and a short explainer is provided.Ĭaveat as before that what you see is not indicative of the final product this is us lifting the lid up and letting you take a look at the less glamorous side of game development. In this post we’re going to cover some of what appeared in the first three BKTESTs with a series of clips of each in the video below. , we mentioned that there have been a number of Brigador Killers test builds (or BKTESTs as we call them) put out over the past eight months. We've put together a few thousand words and a video about the first three test builds for Brigador Killers.
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